Thermal Density Console
Heat doesn't spread evenly — the compute die runs far hotter per unit area than memory or I/O, and the hotspot, not the package average, is what cooling must beat. Map the heat flux of every die in a multi-die package and find where it concentrates.
Per-die power & area → hotspot flux and concentration.
Heat-concentration console
75
27
50
The GPU / compute die dominates at 75 W/cm² — 1.31× the 57 W/cm² package average. Heat is relatively evenly spread.
Within air-cooling range at the die level.
Check the hotspot against cooling ceilings in the Power Density console.
Why concentration beats total wattage
Power is never spread evenly across a package — the compute die runs far hotter per unit area than memory or I/O. The hotspot, not the package average, is what the cooling must beat.
A package whose hottest die runs at several times the average flux has a concentration problem no amount of overall cooling capacity fixes — you must cool the hotspot specifically.
Disaggregating into chiplets spreads the same power over more area and more package, lowering peak flux — a thermal benefit of chiplets on top of the yield one. A monolithic die packs it tighter.
Stacking dies puts power in the same footprint at multiple tiers, multiplying volumetric heat density and trapping it — which is why 3D stacks low-power cache or memory, not two hot compute dies.
It's where the heat is, not how much
Total package wattage is the number everyone quotes, but it's the wrong one for thermal design. What overheats a chip is concentration — heat per unit area, where it's densest. A package can have a comfortable average and still cook, because the compute die packs far more power into its area than the memory and I/O around it, and the cooling has to win that local battle at the hotspot, not the average fight across the whole package.
That's why the peak-to-average ratio matters so much. When the hottest die runs at several times the package average, you have a concentration problem that adding overall cooling capacity won't solve — you must cool that specific die harder. This console computes each die's flux, highlights the hotspot, and reports the ratio precisely so the concentration is visible rather than hidden inside a total.
Concentration is also a design lever, and it's one of the under-appreciated thermal arguments for chiplets. Splitting a design into chiplets spreads the same power across more silicon and a larger package, dropping the peak flux — the heat is simply easier to remove when it's less concentrated. Three-dimensional stacking is the opposite extreme: it piles power into the same footprint at multiple tiers, multiplying volumetric density and trapping it, which is exactly why stacks use low-power cache or memory on top rather than two hot compute dies.
Use this to find which die is the thermal villain and how concentrated the package is, then take the hotspot flux to the Power Density console to check it against cooling ceilings, and the 3D IC console for the stacked case.
Trusted by Package Thermal & Floorplanning Teams
“Per-die flux with the hotspot called out is exactly how I start a multi-die thermal review — the average lies, the hotspot tells the truth. The peak-to-average ratio is the single number I report to flag a concentration problem. Pairs perfectly with the power-density tool for cooling ceilings.”
“Showing that chiplets spread the same power to a lower peak flux than a monolith makes the thermal case for disaggregation concrete. I use it to argue die placement — keep the hot compute die away from neighbours. Clean and immediate.”
“Great for identifying which die is the thermal villain in a package. The heatmap makes the concentration visual for design reviews. Would love within-die hotspot modeling, but for package-level concentration it's spot on.”
“The 3D-stacking-is-the-extreme framing is right, and the V-Cache preset shows why you stack cache not compute. Volumetric vs areal density is the lens our field needs. Fast and physically honest.”
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die flux = power ÷ area · average = total power ÷ total area · peak-to-average = hotspot flux ÷ average · Last reviewed: 2026-06